If you are serious about nextgen shader programming, you should have this book next to your pillow! This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects
A complete guide to learning OpenGL. It covers all OpenGL functionality and goes further to GLUT. In the latest edition the book also covers the OpenGL Shading Language.
3 Comments
#1. mincetro 03.16.2006
Now I just need to get 99 Euros
Congratulations on the new license program. I’ll be sure to pick one up soon, hopefully.
#2. Harry Kalogirou 03.16.2006
thanks mincetro!
#3. Hilario Perez Corona 03.19.2006
Cool, i’m glad u thinked on us (poor people)…
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