Entries from April 2006

First there was DOOM 3, then Quake 4 and now Prey

Comments   0   Date Arrow  April 24, 2006 at 1:34am   User  by Harry Kalogirou

This really starts to get interesting…

First there was DOOM 3, then there was Quake 4. You could easily say that Quake 4 was an expansion to DOOM 3. In graphics terms I really couldn’t tell the difference. And I don’t mean technology, it was like they used the same textures. The two games looks […]

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Washing the car after 4 months

Comments   1   Date Arrow  April 20, 2006 at 7:45pm   User  by Harry Kalogirou

Of cource you know Murphy’s Laws about washing your car. I tell you they are all true.

You see I decided to wash my car after 4 months (yeap, you couldn’t tell the color any more…). The sunshine was wonderfull, the temperature 30 C… what can be a better day to wash your car?

So after […]

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Running Azureus with 128MB RAM

Comments   5   Date Arrow  April 19, 2006 at 1:25am   User  by Harry Kalogirou

Do you want to do a fun thing? Try running Azureus on a laptop running Debian with 128MB of RAM…

JAVA to the people!!!

Tagged   Open Source · ProgrammingComments  Add Your Comment

OpenGL render to texture problems

Comments   1   Date Arrow  April 18, 2006 at 1:04am   User  by Harry Kalogirou

The time 1:52 in the morning and I just had those “OpenGL” moments again! It seems that the nightmare will never end. An other problem with RTT came up. As you know Sylphis3D uses the stencil shadow method, and therefore needs a stencil buffer. Now that I am implementing high dynamic range (HDR) rendering, I […]

Tagged   Programming · OpenGL · Game DevelopmentComments  Add Your Comment

Oblivion

Comments   1   Date Arrow  April 16, 2006 at 7:11pm   User  by Harry Kalogirou

The last days I have been playing Oblivion… A very good game I must say! And from the 3D engine view of it, the graphics are by far the best thing around! I can easily get carried away into looking at the sun setting! I really don’t like the face system again, like in […]

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PyPy - Python in Python

Comments   1   Date Arrow  April 4, 2006 at 9:41pm   User  by Harry Kalogirou

It is a common thing in programming languages, and a sign of maturity to implement a language in the language itself. This however is not common in scripting languages. Most scripting languages remain implemented in the host languages until the end. (This is mostly because scripting languages are interpreted, and the idea of having […]

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