If you are serious about nextgen shader programming, you should have this book next to your pillow! This third volume of the best-selling GPU Gems series provides a snapshot of today’s latest Graphics Processing Unit (GPU) programming techniques. The programmability of modern GPUs allows developers to not only distinguish themselves from one another but also to use this awesome processing power for non-graphics applications, such as physics simulation, financial analysis, and even virus detection—particularly with the CUDA architecture. Graphics remains the leading application for GPUs, and readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects
A complete guide to learning OpenGL. It covers all OpenGL functionality and goes further to GLUT. In the latest edition the book also covers the OpenGL Shading Language.
5 Comments
#1. kanenas.net 04.19.2006
Sorry… I didn’t get it ! I missed the fun !!!! What is the fun part about it ?
#2. Harry Kalogirou 04.19.2006
I was being ironic actually!
There is no fun at all! I makes you feel sorry for the poor machine…
#3. kanenas.net 04.20.2006
I know what you are talking about, because I am running Azureus on a laptop (PIII 700MHz) running WinXP-Pro with 128MB of RAM… :-(
#4. Harry Kalogirou 04.20.2006
May I suggest μTorrent ?
#5. hans 06.27.2007
Or get more ram, 128 mb. Hmm just thinking probebly cant with an old laptop Then get a new laptop :p
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