Entries Tagged as 'Game Development'
And just when you thought you were through with tracing things all over the place… John Carmack strikes back with a mortal blow with something about ray tracing into a sparse voxel octree!!
The article doesn’t really say much (nothing actually) about the algorithm, and this is where the fun/fuss starts! I can’t wait to see […]
Programming · Game Development
Add Your Comment
According to this press release, nVidia will acquire Ageia Technologies. Yeap! The well known physics software and hardware vendor. In my mind this means that the future nVidia based accelerators will support physics acceleration, too. It will basically mean the death of the PhysX processor, since the GPU can do that easily with no […]
Uncategorized · Programming · Game Development · Hardware
Add Your Comment
I just release the source to Sylphis3D! Check out the story at the Developer Network.
The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python.
The source code […]
Open Source · Programming · OpenGL · Game Development · Software
Add Your Comment
The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining!
This is going to be my biggest contribution to the open source community until now.
The source that is going to be released counts ~45000 lines of code in C++ and Python counted […]
Open Source · Programming · Sylphis · Game Development · Software
Add Your Comment
As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]
Uncategorized · Programming · Sylphis · Game Development
Add Your Comment
The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer!
I initially started considering two licenses, the GPL and the BSD. These […]
Open Source · Sylphis · Game Development · Software
Add Your Comment
It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that.
When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead lines… […]
Programming · OpenGL · DirectX · Game Development
Add Your Comment
I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and I would really like to welcome you to it.
If you followed […]
Open Source · Programming · Sylphis · OpenGL · Game Development · Software
Add Your Comment
The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good […]
Programming · Sylphis · OpenGL · Game Development
Add Your Comment
I just got the new PC for the office… Check this specs out :
AMD Athlon 64 x2 Dual Core Processor 4200+
1GB RAM
150 GB HDD
and the video graphics accelerator beast!!! :
NVIDIA GeForce 7950 GX2 with 1GB Video RAM
I can tell you the performance is mind blowing! I get 500 frames/s with Sylphis3D on this. (note that […]
Uncategorized · Game Development · Hardware
Add Your Comment