Entries Tagged as 'Game Development'

Ray Tracing into a Sparse Voxel Octree

Comments   3   Date Arrow  March 22, 2008 at 3:00am   User  by Harry Kalogirou

And just when you thought you were through with tracing things all over the place… John Carmack strikes back with a mortal blow with something about ray tracing into a sparse voxel octree!!

The article doesn’t really say much (nothing actually) about the algorithm, and this is where the fun/fuss starts! I can’t wait to see […]

Tagged   Programming · Game DevelopmentComments  Add Your Comment

NVIDIA to Acquire AGEIA Technologies

Comments   0   Date Arrow  February 6, 2008 at 1:05am   User  by Harry Kalogirou

According to this press release, nVidia will acquire Ageia Technologies. Yeap! The well known physics software and hardware vendor. In my mind this means that the future nVidia based accelerators will support physics acceleration, too. It will basically mean the death of the PhysX processor, since the GPU can do that easily with no […]

Tagged   Uncategorized · Programming · Game Development · HardwareComments  Add Your Comment

The wait is over… Sylphis3D is open source!

Comments   11   Date Arrow  April 11, 2007 at 5:29pm   User  by Harry Kalogirou

I just release the source to Sylphis3D! Check out the story at the Developer Network.

The wait is over! Sylphis3D is officially released under the GNU GPL ver.2 (with the classpath exception for those that need closed source solutions). The engine weights at around 45000 lines of source code written in C++ and Python.

The source code […]

Tagged   Open Source · Programming · OpenGL · Game Development · SoftwareComments  Add Your Comment

Tomorrow the Release

Comments   2   Date Arrow  April 10, 2007 at 10:58pm   User  by Harry Kalogirou

The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining! This is going to be my biggest contribution to the open source community until now.

The source that is going to be released counts ~45000 lines of code in C++ and Python counted […]

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Open Sourcing Progress Update

Comments   5   Date Arrow  April 7, 2007 at 5:21pm   User  by Harry Kalogirou

As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]

Tagged   Uncategorized · Programming · Sylphis · Game DevelopmentComments  Add Your Comment

Opensource License

Comments   9   Date Arrow  April 5, 2007 at 5:27pm   User  by Harry Kalogirou

The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer!

I initially started considering two licenses, the GPL and the BSD. These […]

Tagged   Open Source · Sylphis · Game Development · SoftwareComments  Add Your Comment

No Second Carnival of Game Programming

Comments   0   Date Arrow  March 31, 2007 at 9:51pm   User  by Harry Kalogirou

It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that.

When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead lines… […]

Tagged   Programming · OpenGL · DirectX · Game DevelopmentComments  Add Your Comment

Sylphis3D goes open source : BSD or GPL ?

Comments   25   Date Arrow  March 28, 2007 at 12:05am   User  by Harry Kalogirou

I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and I would really like to welcome you to it.

If you followed […]

Tagged   Open Source · Programming · Sylphis · OpenGL · Game Development · SoftwareComments  Add Your Comment

HDR Procedural Skies

Comments   2   Date Arrow  November 23, 2006 at 12:20am   User  by Harry Kalogirou

The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good […]

Tagged   Programming · Sylphis · OpenGL · Game DevelopmentComments  Add Your Comment

The new PC arrived!

Comments   0   Date Arrow  October 11, 2006 at 3:19pm   User  by Harry Kalogirou

I just got the new PC for the office… Check this specs out :

AMD Athlon 64 x2 Dual Core Processor 4200+ 1GB RAM 150 GB HDD

and the video graphics accelerator beast!!! :

NVIDIA GeForce 7950 GX2 with 1GB Video RAM

I can tell you the performance is mind blowing! I get 500 frames/s with Sylphis3D on this. (note that […]

Tagged   Uncategorized · Game Development · HardwareComments  Add Your Comment