Just watch this :
http://www.pouet.net/prod.php?which=30244
Anything said is wasted….
Just watch this :
http://www.pouet.net/prod.php?which=30244
Anything said is wasted….
It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that.
When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead lines… […]
Programming · OpenGL · DirectX · Game Development
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One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]
Programming · Sylphis · OpenGL · DirectX · Game Development
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Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.
The progress of GPUs
When some years ago the first graphics accelerators came to light, the […]
Programming · Sylphis · OpenGL · DirectX · Game Development · Software · Hardware
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