Entries Tagged as 'DirectX'

farbrausch

Comments   2   Date Arrow  April 22, 2007 at 3:33pm   User  by Harry Kalogirou

Just watch this :

http://www.pouet.net/prod.php?which=30244

Anything said is wasted….

Tagged   DirectXComments  Add Your Comment

No Second Carnival of Game Programming

Comments   0   Date Arrow  March 31, 2007 at 9:51pm   User  by Harry Kalogirou

It’s been a month since the last Carnival of Game Programming and unfortunately there is not going to be a second one. The number of submitions was low and I can’t publish a carnival like that.

When a critical mass of posts is collected we will have a second carnival… no fixed dates and dead lines… […]

Tagged   Programming · OpenGL · DirectX · Game DevelopmentComments  Add Your Comment

How to do good bloom for HDR rendering

Comments   16   Date Arrow  May 20, 2006 at 9:32pm   User  by Harry Kalogirou

One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]

Tagged   Programming · Sylphis · OpenGL · DirectX · Game DevelopmentComments  Add Your Comment

Programmable GPUs and the programming method

Comments   4   Date Arrow  May 12, 2006 at 10:22am   User  by Harry Kalogirou

Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.

The progress of GPUs

When some years ago the first graphics accelerators came to light, the […]

Tagged   Programming · Sylphis · OpenGL · DirectX · Game Development · Software · HardwareComments  Add Your Comment