Entries Tagged as 'Sylphis'

Getting Started Again… True Megatexture

Comments   2   Date Arrow  August 28, 2007 at 1:45pm   User  by Harry Kalogirou

Greetings everybody!

It been a long time since this blog was updated, I know! Well I was kind of busy lately. Looking for a job, finding a job, then doing the job and finally trying to get some free time for summer vacation and free time projects. You know that getting a new job always makes […]

Tagged   Programming · Sylphis · OpenGLComments  Add Your Comment

24 hours and 3GB later…

Comments   3   Date Arrow  April 12, 2007 at 3:57pm   User  by Harry Kalogirou

Its been almost 24 hours since the release of Sylphis3D and the sourceforge shows that 3GBytes were downloaded already about 10 e-mails expressing unbounded appreciation and some very nice comments. People are already jumping in to help with the website, doing changes and cleaning up the mess!

I would like to thank every one of you […]

Tagged   Open Source · Sylphis · SoftwareComments  Add Your Comment

Tomorrow the Release

Comments   2   Date Arrow  April 10, 2007 at 10:58pm   User  by Harry Kalogirou

The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining! This is going to be my biggest contribution to the open source community until now.

The source that is going to be released counts ~45000 lines of code in C++ and Python counted […]

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Open Sourcing Progress Update

Comments   5   Date Arrow  April 7, 2007 at 5:21pm   User  by Harry Kalogirou

As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]

Tagged   Uncategorized · Programming · Sylphis · Game DevelopmentComments  Add Your Comment

Opensource License

Comments   9   Date Arrow  April 5, 2007 at 5:27pm   User  by Harry Kalogirou

The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer!

I initially started considering two licenses, the GPL and the BSD. These […]

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Sylphis3D goes open source : BSD or GPL ?

Comments   25   Date Arrow  March 28, 2007 at 12:05am   User  by Harry Kalogirou

I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and I would really like to welcome you to it.

If you followed […]

Tagged   Open Source · Programming · Sylphis · OpenGL · Game Development · SoftwareComments  Add Your Comment

HDR Procedural Skies

Comments   2   Date Arrow  November 23, 2006 at 12:20am   User  by Harry Kalogirou

The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good […]

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How to do good bloom for HDR rendering

Comments   12   Date Arrow  May 20, 2006 at 9:32pm   User  by Harry Kalogirou

One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]

Tagged   Programming · Sylphis · OpenGL · DirectX · Game DevelopmentComments  Add Your Comment

HDRR screenshots

Comments   0   Date Arrow  May 15, 2006 at 5:06pm   User  by Harry Kalogirou

Here are some screenshots of the HDRR implementation in Sylphis3D. Sylphis3D is now capable of HDRR on video cards starting from ATI Radeon 9600 and nVidia FX5200 and up. (Yeap… no need for those expensive nVidia 6800 cards)…

Tagged   Sylphis · OpenGL · Game DevelopmentComments  Add Your Comment

Programmable GPUs and the programming method

Comments   3   Date Arrow  May 12, 2006 at 10:22am   User  by Harry Kalogirou

Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.

The progress of GPUs

When some years ago the first graphics accelerators came to light, the […]

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