Entries Tagged as 'Sylphis'
Greetings everybody!
It been a long time since this blog was updated, I know! Well I was kind of busy lately. Looking for a job, finding a job, then doing the job and finally trying to get some free time for summer vacation and free time projects. You know that getting a new job always makes […]
Programming · Sylphis · OpenGL
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Its been almost 24 hours since the release of Sylphis3D and the sourceforge shows that 3GBytes were downloaded already about 10 e-mails expressing unbounded appreciation and some very nice comments. People are already jumping in to help with the website, doing changes and cleaning up the mess!
I would like to thank every one of you […]
Open Source · Sylphis · Software
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The time has come… tomorrow is the release day of Sylphis3D as an open source project. I’m very excited for this new begining!
This is going to be my biggest contribution to the open source community until now.
The source that is going to be released counts ~45000 lines of code in C++ and Python counted […]
Open Source · Programming · Sylphis · Game Development · Software
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As an update, I inform you that I’m pasting the license on the source files and getting the release ready. I’m going to publish on the sourceforge site where the Sylphis Generalized Triangle optimizer is published at the CVS. The engine is going to be hosted using SVN. Maybe there will be downloadable versions too, […]
Uncategorized · Programming · Sylphis · Game Development
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The last days I’m spending most of my time considering open source licenses and what would be the appropriate license for Sylphis3D. I must say that it is a very brain-melting procedure. I can see now why I could never became a lawyer!
I initially started considering two licenses, the GPL and the BSD. These […]
Open Source · Sylphis · Game Development · Software
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I think this is good news on the doorstep today! Yeap! After long thoughts I came to the decision to finally open the source code of Sylphis3D. This is going to be a big step for the development of the game engine and I would really like to welcome you to it.
If you followed […]
Open Source · Programming · Sylphis · OpenGL · Game Development · Software
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The under development branch of Sylphis3D is going to support high quality terrain rendering. At the moment the terrain rendering code is in place and produces some very nice views! However the sky support was limited to skybox rendering. At first I thought I would just go for some HDR textured skybox. This was good […]
Programming · Sylphis · OpenGL · Game Development
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One thing that makes HDR rendering impressive is the bloom effect. In fact even if bloom is in a sense decoupled from HDR rendering, it is often confused with HDR. There are 3d engines out there that advertise bloom for HDR rendering, which is nonsense. You can have HDR rendering without bloom, and you can […]
Programming · Sylphis · OpenGL · DirectX · Game Development
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Here are some screenshots of the HDRR implementation in Sylphis3D. Sylphis3D is now capable of HDRR on video cards starting from ATI Radeon 9600 and nVidia FX5200 and up. (Yeap… no need for those expensive nVidia 6800 cards)…
Sylphis · OpenGL · Game Development
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Working heavily on pixel shaders the last few days, I came to realize some facts about the current way of treating the GPUs and how that way is inefficient/impractical and really doesn’t allow us to fully harness the powers of GPUs.
The progress of GPUs
When some years ago the first graphics accelerators came to light, the […]
Programming · Sylphis · OpenGL · DirectX · Game Development · Software · Hardware
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